DANGER ROOM · SESSION 7

Defense 2

Revised with 1.8
WHERE WE LEFT OFF

Five steps

1Give boost carda boost card is dealt facedown, if needed
→
2Determine targetthe target is determined
→
3Reveal boostboost cards are revealed and resolved
→
4Calculate damagethe damage to be dealt is computed
→
5Take damagethe target takes the damage dealt
4Calculate damagethe damage to be dealt is computed
  • ATK + boost icons on the boost card + boost icons in play − DEF
    (if basic defended with a hero)
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Spider-Man defends with a basic defense.
Boost has 2 icons
Rhino
Shocker
BOOST
YOUR HERO
Spider-Man
HOLD THE LINE
How much damage is dealt?

Rhino has 2 ATK and the boost card adds 2 icons, so 4. Spider-Man's basic defense deducts his 3 DEF.

4 − 3 = 1 damage is dealt.

or press space
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Spider-Man becomes the defender with Preemptive Strike.
Boost has 2 icons
Rhino
Shocker
BOOST
YOUR SIDE
Spider-Man
Preemptive Strike
STRIKE FIRST
How much damage is dealt?

Preemptive Strike cancels the 2 boost icons, so only Rhino's 2 ATK counts.

2. You do not deduct the DEF when you become the defender through an ability with the (defense) label.

or press space
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Basic defense by Spider-Man, then he plays Preemptive Strike.
Boost has 2 icons
Rhino
Shocker
BOOST
YOUR SIDE
Spider-Man
Preemptive Strike
DOUBLE DUTY
How much damage is dealt?

Preemptive Strike cancels the 2 boost icons, so Rhino has 2 ATK. A basic defense counts the DEF, and 2 − 3 is below zero.

or press space
STEP 5, TAKE DAMAGE

Taking damage

  • The target takes the damage dealt
  • When damage has to be assigned to the targeted character, this is called taking damage
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Spider-Man defends with a basic defense and plays Backflip.
Boost has 3 icons
Rhino
Under Fire
BOOST
YOUR SIDE
Spider-Man
Backflip
DEALT AND TAKEN
How much damage is dealt, and how much is taken?

Dealt: 2 + 3 icons − 3 DEF (basic defense) = 2.

Backflip prevents all of that damage when Spider-Man would take it, so he takes 0.

or press space
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Spider-Man is ready and plays Backflip.
Boost has 3 icons
Rhino
Under Fire
BOOST
YOUR SIDE
Spider-Man
Backflip
READY FOR ANYTHING
How much damage is dealt, and how much is taken?

Dealt: 2 + 3 icons = 5. Backflip makes him the defender without exhausting, so his DEF is not counted.

He takes 0, because Backflip prevents all of that damage.

or press space
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Spider-Man has a tough status card. Nobody defends.
Boost has 2 icons
Rhino
Shocker
BOOST
YOUR HERO
Spider-Man
TOUGH When this character wouldtake damage, discard thisstatus card instead.
TOUGH LUCK
How much damage is dealt, and how much is taken?

Dealt: 2 + 2 icons = 4, and nobody defends. Tough does not change the damage dealt.

Tough is a forced interrupt when taking damage, in the take damage step. Spider-Man discards it instead of taking the 4 damage.

or press space
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Ms. Marvel is ready and plays Wiggle Room.
Boost has 2 icons
Rhino
Shocker
BOOST
YOUR SIDE
Ms. Marvel
Wiggle Room
DO THE MATH
How much damage does she take?

3. Wiggle Room prevents 3 of the 6 damage, but defending does not necessarily mean a basic defense.

Like playing an (attack) event does not count your base ATK, playing a (defense) event does not count your base DEF.

or press space
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Spider-Man didn't basic defend. He plays Backflip and takes no damage.
IN PLAY
Rhino
YOUR SIDE
Spider-Man
Backflip
Unflappable
COOL UNDER PRESSURE
Can Unflappable trigger?

Yes. The (defense) event makes it a defended attack, and you took no damage.

or press space
  1. 1Give boost card
  2. 2Determine target
  3. 3Reveal boost
  4. 4Calculate damage
  5. 5Take damage
Ms. Marvel plays Wiggle Room.
IN PLAY
Rhino
YOUR SIDE
Ms. Marvel
Wiggle Room
Expert Defense
BEAT THE CLOCK
Can she then play Expert Defense, and what does it do?

She can play it, but it does nothing: the DEF has already been resolved at that stage.

or press space
YOUR RESULT
0 / 9

    TAKEAWAYS

    How much damage

    • Damage to be dealt = ATK + boost icons + boost icons in play − DEF (if basic defended with a hero)
    • A (defense) label makes you the defender, but you do not count the DEF
    • The target then takes the damage dealt: assigning it is taking damage