Our game has mechanics to tell its stories.




Like every interrupt, Spider-Sense triggers immediately before the Vulture's plans.




The forced interrupt goes before the interrupt. Ultron does not attack: "instead" signals a replacement.
So you do not draw.


No. The forced interrupt of a status card goes before the forced interrupt.


No. An interrupt is optional.


The forced interrupt of Stunned cancels the attack, so the trigger of the forced response no longer exists. You do not resolve it.

No. The interrupts of status cards go first.
The second could have been written "after the enemy is attacked (and your hero defended)", but that is a bit long. Priority of responses: forced > non-forced. Responses (non-forced) are optional.


The forced response goes first: he gains tough before taking the counter-punch.
This is the foundation of the game's co-op engine.