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PRESENTATION NIGHT · 5 MINUTES

Not all stories aremeant to be told.

Batou
Writer of Bubble Pack, a blog about storytelling in games
Co-founder of La Communauté des Cartes, a 200-member association for narrative card games

A CONFESSION

I write a blog about storytelling in games.

Tonight, I'll show you it's useless.

QUICK TEST

What's the story of
Ticket to Ride?

Hands up if you know.

THE ANSWER

There is one.

A bet in 1900, inspired by Phileas Fogg's trip around the world. It's printed in the rulebook.

Millions of players. Nobody remembers it.

But everyone remembers the route someone stole from them.

Chess has no story at all.

No plot. No dialogue. Just 32 pieces.

Yet some games are told like epics, and they have names.

The Immortal Game, 1851. The Game of the Century, 1956.

Two men playing chess while a third watches, painting by Thomas Eakins

The Chess Players, Thomas Eakins, 1876

1904 patent drawing of The Landlord's Game board by Lizzie J. Magie

THE TRICK · 1904

Lizzie Magie put a moral in the rules.

In The Landlord's Game, whoever owns the land gets rich and everyone else goes broke. No speech: you live it.

It became Monopoly. The moral is still there, every game.

US patent 748,626, 1904

$$$$$$$$$$

So where is the story?

In the rules.

Monopoly

In the players' creativity.

Pictionary, Mysterium

In the art and the narrative.

The world, the theme, the illustrations

A hall full of players at the La Communauté des Cartes convention

La Communauté des Cartes, convention 2026

The designer's toolbox: rules that write stories

TOOL

WHAT IT DOES

THE STORY IT TELLS

PLAY IT IN

Randomization

Dice, shuffles and draws decide what happens.

Fate, and the miracle draw.

Catan

Telegraphed attacks

The threat is announced before it strikes.

Dread: you see it coming.

Spirit Island

Ticking clock

Each round brings disaster one step closer.

Time running out.

Pandemic

Hidden traitor

One player secretly works against the group.

Betrayal.

Battlestar Galactica

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…some are meant to be played.

A game designer doesn't write a story. They build a machine that makes them.

These story machines are still barely studied. Yet they could teach what lectures can't: leadership, teamwork, negotiation, and more.

So: what's your best game story?

Batou · More on game storytelling: Bubble Pack · bubblepack.org