Tools
The blog's math, in your hands.
Questions for Champions
A daily guessing game for Marvel Champions: find the hero, the player card, or the card behind a piece of its art. Play it. Inspired by Arkhamdle.
Price a card in ER
Enter what a card costs and what it gives. The default rates come from the posts (Stabilization, Draw value); change any of them to see how the verdict moves.
You pay
You get
Stabilization cost
What a villain asks you every turn and on turn 1, against what you can answer. Edit the prices for your deck, and the numbers of each scenario. The defaults are the ones of the Stabilization series.
Prices, in ER
You
Your plan, over 9 turns
| Scenario | ATK | Boost cards | Icons / card | Boost effect EC / card | Threat a turn | Cards a turn | EC / card | Setup threat | Setup minion | Free ER | Encounter cost | Balance | Turn 1 debt | Spare ER | Peak debt |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rhino I | |||||||||||||||
| Rhino II | |||||||||||||||
| Rhino III | |||||||||||||||
| Klaw I | |||||||||||||||
| Klaw II | |||||||||||||||
| Klaw III | |||||||||||||||
| Ronan I | |||||||||||||||
| Ronan II | |||||||||||||||
| Ronan III |
Encounter cost = threat a turn + (ATK + boost cards × icons) × price of 1HP you take + boost cards × boost effect + cards a turn × EC per card. Balance = base economy + free ER − encounter cost. Turn 1 debt = encounter cost + setup, minus your opening hand and your basic power. Each turn, the debt takes what the villain asks and your economy cannot answer, a surplus repays it first, and what is left is spare ER. Stage I is the standard mode: no Expert set, and no second side scheme at setup.
Draw odds
How likely are you to see the card you need, and by when?
0%
Bars show the chance of finding at least that many copies after seeing 1 to 15 cards. Your current choice is highlighted.