Tools

The blog's math, in your hands.

Questions for Champions

A daily guessing game for Marvel Champions: find the hero, the player card, or the card behind a piece of its art. Play it. Inspired by Arkhamdle.

Price a card in ER

Enter what a card costs and what it gives. The default rates come from the posts (Stabilization, Draw value); change any of them to see how the verdict moves.

Try

You pay

You get

Cards drawnan average card in your deck ×
Threat removed1 threat = 1ER ×
Dmg dealt1 dmg = 0.7ER ×
HP healed or Dmg preventeda good healing card = 0.7ER per HP ×
Ready1 ready = 2ER ×
Villain activation denied (confuse, stun, tough)1 villain activation denied = 3ER ×
Resources generated1 resource = 1ER ×
1ER

Stabilization cost

What a villain asks you every turn and on turn 1, against what you can answer. Edit the prices for your deck, and the numbers of each scenario. The defaults are the ones of the Stabilization series.

Prices, in ER

You

Your plan, over 9 turns

Scenario ATK Boost cards Icons / card Boost effect EC / card Threat a turn Cards a turn EC / card Setup threat Setup minion Free ER Encounter cost Balance Turn 1 debt Spare ER Peak debt
Rhino I
Rhino II
Rhino III
Klaw I
Klaw II
Klaw III
Ronan I
Ronan II
Ronan III

Encounter cost = threat a turn + (ATK + boost cards × icons) × price of 1HP you take + boost cards × boost effect + cards a turn × EC per card. Balance = base economy + free ER − encounter cost. Turn 1 debt = encounter cost + setup, minus your opening hand and your basic power. Each turn, the debt takes what the villain asks and your economy cannot answer, a surplus repays it first, and what is left is spare ER. Stage I is the standard mode: no Expert set, and no second side scheme at setup.

Draw odds

How likely are you to see the card you need, and by when?

0%

Bars show the chance of finding at least that many copies after seeing 1 to 15 cards. Your current choice is highlighted.